21.6.24

Blue Ocean Strategy

Although I have first heard of this book over a decade ago, I just now concluded Blue Ocean Strategy (W. Chan Kim, Renée Mauborgne, 320 pages). And I think this book is a hype, and not worth the time.

To be fair, there are some good key ideas here. The idea of value innovation (focusing on user value, divided into different components) and the idea of focusing on creating new markets, or new demand, instead of focusing on the competition. Nothing of this is new, however, as the book sometimes present it.

If books and authors could be confronted with their ideas while readers read the text, I feel I would have stopped the authors at many, many points along this book. Mainly because too many building blocks here were, in my opinion, biased, or ill-formulated, while the logical construction just built upon layers and layers of less-than-solid foundations.

One of the main problems is that the authors “personalize” companies in a way that is not only simplistic, but also wrong. Thinking that the Cirque du Soleil, for example, created a new market that didn’t exist, and attributing intention to unknown or complex dynamics is almost silly.

It is okay to come up with a post-factum explanation to the success of the Cirque du Soleil, or of Ford Company, or any other of the many “cases” described in the book. But the reality is that most likely none of these cases were purposely conducted from beginning to end.

In other words, entrepreneurs basically combine their known-how, previous experiences and current resources, along with their access to new and evolving technologies, and throw at the mix different hypothesis that are tried out in practice. Many are brave enough to try out ideas, and some of them succeed. Our first bias here is towards finding a hindsight explanation, when many times even the same idea does not succeed first to blossom just some years or decades later.

The book, however, ignores all of these dynamics and basically wants to make us think of it all in terms of ignoring competition and focus on creating new industries or new demands. That’s not how things work out in practice.

One indication as of why this simplistic method is flawed is that the authors themselves don’t seem to have created multi-billion companies or industries, as their method seem to indicate to be quite possible by following their simple rules.

Another irritation point is the claim, at different points, that technology innovations were not enough to explain the success stories presented. Even when they clearly were pivotal. Ford did not start producing cheap cars because he envisioned the brave new blue ocean of an entire new industry for cheap cars. He did it, to a great extent, because the assembly lines were brought to a new industry. And this very technical and process innovation explains much of his success.

In any case, I could go into many counter-arguments to multiple cases presented in the book. But it is not worth it. The time I spent on it was not worth it. Even being a super best-seller, I think the couple good ideas in this title can be absorbed without the need to go through it entirely. I rest my case.

6.6.24

The Design of Everyday Things

I finished recently The Design of Everyday Things (Don Norman, 2013, 368 pages). This is a justifiable classic book that is insightful to virtually anyone.

What is most relevant here is the human perspective. The way we learn things, and even the very limitations of the human brain are central to designing stuff that fits into our daily lives.

As the author points out in different occasions, there are multiple products developed along the years that were sometimes marvelous in themselves, but which were not successful. The reason being that they did not help humans solve real (or perceived) problems in way that could be easily understood and used.

I appreciate a lot the fact that Don Norman has also worked on the industry for many years, including many years at Apple, and therefore he also has first-hand experience of the limitations professionals and companies face when coming up with new products. Budget and time are never enough. And the shortcomings are almost always noticeable.

However, there is a way to make great products, and that is by not ignoring human psychology and by really spending time with potential users to understand what they do, rather than what they (us) may say they (we) do.

This ties back many good recent books and practices on human-centric design, and design thinking. For example, we humans have severe limitations on our short-term memory. We need “signifiers” to point out on real-world objects what they can do, especially when it is not dead obvious. We count on our previous learning and intuition. Which, once in opposition to what a new product expects from us, no matter how nice and cool it may look, will result in usability problems. Sometimes in serious accidents.

One recurrent topic on the book, by the way, is that most accidents are not “human-errors”, even if sometimes the “experts” conclude so. When we dive deeper, there is typically one or more design flaws in products, processes, machines, plants, that are at the root cause of the failures. Sometimes catastrophic ones.

If all this sounds interesting, this book won’t disappoint you. And it should definitely be on the list for those of us designing any kind of product or services to be used by fellow humans.